Your Handler has given you access to specialty benefits that you can choose to use on your missions.
These are additional Invocations that are thematic to The Handler patron
Quick hands
(Prerequisite: Lvl 5, The Handler)
When you make an attack with an improvised weapon or unarmed strike you can make an additional attack.
Experimental Prototypes
Your patron gives you two experimental items. These are unique one of a kind inventions that are suited to your mission. Refer to the table below on what items you are given. When you take this Invocation again you gain an additional two items and can switch out your current ones if you wish. You can select this invocation up to three times.
- A timepiece with a garrote concealed within
- An explosive writing tool that when triggered casts a 4th-level fireball on itself with a 7 second fuse.
- Attache case in the form of a folder, briefcase or bag that shares the same properties as a bag of holding
- A tracking device with a small attachment. The attachment can be tracked to a range of 12 miles and the device points in the direction of the attachment
- A small recording device that can play back 4 minutes of audio via a minor illusion
- A grappling hook belt
Tactical Lining
(Prerequisite: Pact of the Attire, lvl 9)
Your attire gets resistance to Non Magical Damage
Information is our game
+5 bonus to investigation checks
Cunning Linguist
You gain advantage on persuasion and deception ability checks. Twice per short rest.
Positively Shocking
(Prerequisite: Pact of the attire)
If you die you are instead stabilised at 1hp, you remain incapacitated until healed or a successful medicine check from another person. You must be wearing your attire and your body can’t be destroyed for this to work. Once this has been used you must get a replacement attire from your patron.
Shrug it off
You can reduce the damage dealt to you equal to your CHA modifier the amount of times equal to your proficiency bonus per short rest.
Hidden pockets
(Prerequisite: Pact of the Attire, lvl 5)
Your attire has a hidden pocket sewn that can conceal a small weapon, experimental prototype or other small object from prying eyes.