A good leader sows seeds that will blossom into something greater. When you cast a spell you can give a Druidic Seed to the target. A hostile target must make a WIS saving throw against the Druid’s Spell Save. On a success no seed is planted. While the Target has a Druidic Seed, you can cast spells from the seeded person, using them as the origin of your spells. The range you can use them as your spell origin is:
As a bonus action while you are within 40ft all damage you deal heals a linked target for half of total damage dealt. This can be cast equal to your WIS modifier per long rest.
At level 2
30ft line of sight
At Level 10
60 ft line of sight
At level 14
120ft no line of sight required
Hostile targets can make a WIS check after the end of each of their turns to remove the seed.
You can cast spells from the Druidic Seed target as many times as your Proficiency Bonus. After the last charge is spent, the seed withers. You can give Druid Seeds as many times as your Druid Level. Refreshing at the next dawn.