Enlightenment comes from understanding the world. When you spend time outside of a city or settlement you were raised in and spend at least 1 hour mediating, chronicling or researching you roll a d20. Any roll of 11 or higher you gain more Enlightenment points.
Every 7 nights you spend within or nearby a city or settlement that you were raised in roll a d20.
Any roll of 10 or lower and you will lose and Enlightenment point.
You can additional gain Enlightenment points from your DM at their discretion at moments such as:
- Studying a masters painting, listening to an opera, reading a new research study or other methods of appreciating the beauty of life.
- Seeing a new awe inspiring landmark in the wilderness or in a new culture for the first time
- Creating a work of art or research paper on something new you’ve discovered
- Holding a lecture of your findings for other intellectuals.
- Surviving a near death experience.
Your Enlightenment score decreases if you undertake some of the following actions
- Hinder an artist from expressing themselves
- Champion the destruction of nature for the world of industry
- Put faith over science
- Put the benefit of another nation above your own
The Enlightenment score work similar to the Piety system. Once you gain enough points you gain the following benefits:
Student of the world +3
Gain the spell Heroism and can cast it equal to your proficiency bonus per day (minimum of 1), it is refreshed after a long rest. When you cast this spell, a rousing symphony of sound is heard by the target.
First steps of adventure+10
Proficiency in nature and advantage on nature ability checks.
Seasoned explorer+25
You can step into the unknown twice per long rest.
Artist of beauty +35
Can cast magnificent mansion once per day without spell cost or slot.
Master of the Sublime +50
If someone/thing attempts to charm you, you gain a +10 to all CHA checks. You can then cast Fear at them as a reaction without expending a spell slot.
If you or someone/thing attempts to frighten you, you gain a +10 to WIS checks. You can then cast Charm at them as a reaction without expending a spell slot.