Raise Scarecrow

“I'll teach you a thing or two”

Level

5th Level

Casting time

1 action

Range

Touch

Components

V, S, M

Duration

24 hours

School

Enchantment

You touch a target that has recently died, you raise this target and turn it into a Scarecrow. The Scarecrow acts on your turn.

See the Scarecrow stat block:


Raised Scarecrow

Medium Construct, Chaotic Good

Armor Class

12

Hit Points

40 (10d8)

Speed

30ft

STR

11 (+0)

DEX

13 (+1)

CON

INT

10 (+0)

WIS

10 (+0)

CHA

13 (+0)

Skills

Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious

Senses

Darkvision 60 ft., Passive Perception 10

Languages

Understands the languages of its creator but can't speak

Challenge

1 (200 XP)

Actions

Multiattack.

The scarecrow makes two claw attacks.

Claw.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.

Terrifying Glare.

The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.


Material Components: A piece of straw
Druid
Knowledge