You touch a target that has recently died, you raise this target and turn it into a Scarecrow. The Scarecrow acts on your turn.
See the Scarecrow stat block:
12
40 (10d8)
30ft
11 (+0)
13 (+1)
10 (+0)
10 (+0)
13 (+0)
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned, unconscious
Darkvision 60 ft., Passive Perception 10
Understands the languages of its creator but can't speak
1 (200 XP)
The scarecrow makes two claw attacks.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage. If the target is a creature, it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the scarecrow's next turn.
The scarecrow targets one creature it can see within 30 feet of it. If the target can see the scarecrow, the target must succeed on a DC 11 Wisdom saving throw or be magically frightened until the end of the scarecrow's next turn. The frightened target is paralyzed.