Hibernate

“Conserve your energy”

Level

1st Level

Casting time

1 action

Range

Self

Components

V, S

Duration

Concentration, up to 1 minute

School

Enchantment

At the cost of full movement, you can hold off your action for 1 round. On the next round you can either: Deal 4d8 extra damage on a successful targeted attack, heal for 3d8 or dash as bonus action with 15ft extra movement speed.

Wizard
Sorcerer
Manipulation