Call for Backup

“I need some support here”

Level

6th Level

Casting time

1 action

Range

Self

Components

V, S, M

Duration

Concentration, up to 1 minute

School

Conjuration

You summon 4 Knights to assist you in battle. They act on your command on your turn.


Knight

Medium Humanoid, Lawful Neutral

Armor Class

18

Hit Points

52 (8d8 + 16)

Speed

30ft

STR

16 (+3)

DEX

11 (+0)

CON

INT

14 (+2)

WIS

11 (+0)

CHA

15 (+2)

Skills

Saving Throws Con +4, Wis +2

Senses

Passive Perception 10

Languages

Understands the languages of its summoner but only speaks Common

Challenge

3 (700 XP)

Actions

Multiattack.

The knight makes two melee attacks.

Greatsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow.

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest).

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

[Reaction] Parry.

The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.


Material Components: A bloody handkercheif
Warlock
Cleric
Bard
Druid
Manipulation