Awaken Building

“The foundations will shake you”

Level

8th Level

Casting time

1 minute

Range

Self

Components

V, S, M

Duration

Concentration, up to 24 hours

School

Conjuration

You awaken a building no larger than 5,000 square feet (i.e. a longhouse, large barn, community centre, chapel). The building gains an intelligence of 10, it gains the ability to speak to you telepathically. It gains the ability to move, creating the necessary appendages and has similar senses to a human. The GM chooses stats appropriate to (like the below Hulking Building for example). The buildings a walking speed of 40ft.

The Building can house as many creatures as it would normally hold while it was inanimate.


Hulking Building

Gargantuan Construct, Unaligned

Armor Class

16

Hit Points

280 (17d20 + 90)

Speed

40ft

STR

26 (+8)

DEX

7 (-2)

CON

20 (+5)

INT

1 (-5)

WIS

3 (-4)

CHA

3 (-4)

Skills

Saving Throws Con +9, Wis +0, Cha +0

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, prone

Senses

Blindsigh 120ft, Passive Perception 6

Languages

n/a

Challenge

11 (7200 XP)

Arcane Fragility.

If an area of the building is within an anitmagic field that portion of the building becomes inanimate

Constructed Nature.

An animated object doesn't require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Siege Monster.

The building deals double damage to objects and structures.

Actions

Multiattack.

The building makes three slam attacks. It can replace two of these attacks with a bound attack.

Slam.

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Bound.

The build leaps into the going 40ft horizontal and 10ft high. Jumping Weapon Attack: +12 to hit, range 60 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.


Material Components: A gold brick worth 200g
Druid
Wizard
Sorcerer
Warlock
Manipulation